I was trying to make a InstancedSkeletalMesh for study but I was stuck with these compile Errors
2>Module.SkeletalInstancing.cpp.obj : error LNK2019: "public: void __cdecl FPrimitiveSceneProxy::SetSelection_GameThread(bool,bool)" (?SetSelection_GameThread@FPrimitiveSceneProxy@@QEAAX_N0@Z)"private: void __cdecl FInstancedSkeletalMeshSceneProxy::SetupProxy(class UInstancedSkeletalMeshComponent *)" (?SetupProxy@FInstancedSkeletalMeshSceneProxy@@AEAAXPEAVUInstancedSkeletalMeshComponent@@@Z) 함수에서 참조되는 확인할 수 없는 외부 기호
2>Module.SkeletalInstancing.cpp.obj : error LNK2019: "public: static struct FTypeLayoutDesc & __cdecl FLocalVertexFactoryShaderParametersBase::StaticGetTypeLayout(void)" (?StaticGetTypeLayout@FLocalVertexFactoryShaderParametersBase@@SAAEAUFTypeLayoutDesc@@XZ)"public: static struct FTypeLayoutDesc & __cdecl FInstancedSkeletalMeshVertexFactoryShaderParameters::StaticGetTypeLayout(void)" (?StaticGetTypeLayout@FInstancedSkeletalMeshVertexFactoryShaderParameters@@SAAEAUFTypeLayoutDesc@@XZ) 함수에서 참조되는 확인할 수 없는 외부 기호
2>Module.SkeletalInstancing.cpp.obj : error LNK2019: "public: void __cdecl FLocalVertexFactoryShaderParametersBase::Bind(class FShaderParameterMap const &)" (?Bind@FLocalVertexFactoryShaderParametersBase@@QEAAXAEBVFShaderParameterMap@@@Z)"public: void __cdecl FInstancedSkeletalMeshVertexFactoryShaderParameters::Bind(class FShaderParameterMap const &)" (?Bind@FInstancedSkeletalMeshVertexFactoryShaderParameters@@QEAAXAEBVFShaderParameterMap@@@Z) 함수에서 참조되는 확인할 수 없는 외부 기호
2>Module.SkeletalInstancing.cpp.obj : error LNK2019: "public: void __cdecl FLocalVertexFactoryShaderParametersBase::GetElementShaderBindingsBase(class FSceneInterface const *,class FSceneView const *,class FMeshMaterialShader const *,enum EVertexInputStreamType,enum ERHIFeatureLevel::Type,class FVertexFactory const *,struct FMeshBatchElement const &,class FRHIUniformBuffer *,class FMeshDrawSingleShaderBindings &,class TArray<struct FVertexInputStream,class TInlineAllocator<4,class TSizedDefaultAllocator<32> > > &)const " (?GetElementShaderBindingsBase@FLocalVertexFactoryShaderParametersBase@@QEBAXPEBVFSceneInterface@@PEBVFSceneView@@PEBVFMeshMaterialShader@@W4EVertexInputStreamType@@W4Type@ERHIFeatureLevel@@PEBVFVertexFactory@@AEBUFMeshBatchElement@@PEAVFRHIUniformBuffer@@AEAVFMeshDrawSingleShaderBindings@@AEAV?$TArray@UFVertexInputStream@@V?$TInlineAllocator@$03V?$TSizedDefaultAllocator@$0CA@@@@@@@@Z)"public: void __cdecl FInstancedSkeletalMeshVertexFactoryShaderParameters::GetElementShaderBindings(class FSceneInterface const *,class FSceneView const *,class FMeshMaterialShader const *,enum EVertexInputStreamType,enum ERHIFeatureLevel::Type,class FVertexFactory const *,struct FMeshBatchElement const &,class FMeshDrawSingleShaderBindings &,class TArray<struct FVertexInputStream,class TInlineAllocator<4,class TSizedDefaultAllocator<32> > > &)const " (?GetElementShaderBindings@FInstancedSkeletalMeshVertexFactoryShaderParameters@@QEBAXPEBVFSceneInterface@@PEBVFSceneView@@PEBVFMeshMaterialShader@@W4EVertexInputStreamType@@W4Type@ERHIFeatureLevel@@PEBVFVertexFactory@@AEBUFMeshBatchElement@@AEAVFMeshDrawSingleShaderBindings@@AEAV?$TArray@UFVertexInputStream@@V?$TInlineAllocator@$03V?$TSizedDefaultAllocator@$0CA@@@@@@@@Z) 함수에서 참조되는 확인할 수 없는 외부 기호
While most of the errors were solved by including modules and changing headers I couldn’t find the solution to solve these errors. Can I get any help?