Here, you can obtain an existing Loft environment scene that combines both indoor and outdoor elements, built using the HDRP rendering pipeline of Unity 6.2 or higher.
PACKAGE CONTAINS
LocalExposeVolume
Adaptive Probe Volume
MaskMap Texture Creation Tool (Click "myTools" -> "CreateMask")
Deployment method of the Reflection Probe
The usage method of LocalFogVolume
PostProcessing (Bloom, Vignette, White Balance, Adaptive Probe Volumes Options, SSS, SSR)
Transparent glass material with refraction effect