Living Audio: Forest Critters

Link to Marketplace

The aim with Living Audio: Forest Critters is to provide the developer with realistic and easy to implement sounds of wildlife for their project.

In short, this is a blueprint the developer can drag into their level. They can then select each instance of the blueprint to represent a single animal of a certain animal type (bird, amphibian, or insect), or have multiple animals through several species spawn randomly within a resizable box component.

More info:

PROCEDURALLY GENERATED CALLS

  • Each animal’s call behavior is procedurally generated through a soundcue. I have studied each animal’s natural call behavior and recreated these calls in soundcues through random ranged delays and modulators. This means while each animal call will sound natural, no two animal calls will ever be the same.
    **
    EASY TO IMPLEMENT**

  • Each blueprint has user editable options for each available animal: number of each animal to spawn and audible volume of the call. Here’s an example:

BirdOptions.PNG&stc=1

**
INCLUDED ANIMAL SOUNDS
**

  • BIRDS

American Crow
Black-capped Chickadee
Blue Jay
Goldfinch
House Sparrow
Mourning Dove
Night Hawk
Red-Winged Blackbird

  • *AMPHIBIANS

American Toad
Chorus Frog
Copes Gray Treefrog
Fowler’s Toad

  • INSECTS

Common True Katydid
Fall Field Cricket
Woodland Meadow Katydid
**
RANDOMIZE LOCATION FEATURE**

  • Included in the blueprints is a resizable box for random animal spawn placement. Pick a few types of birds to spawn, size the box to the canopy of a tree for easy randomization. Stretch the box across a pond to randomly lay out frog calls. Or simply attach a single bird, insect, or amphibian sound to a mesh in your level.

If you have annotations on, you can see the features listed in the video.

Very Nice !

very cool idea ! could become very handy for my game :wink:
is your system easily adjustable with more sounds ?

Thanks for the kind words!

Currently there isn’t a straightforward way to add your own sounds, but that’s a good idea. I’ll look into updating it with that feature.

Okay, I have submitted an updated version of the blueprint. Here are the changes:

**UPDATE LIVE (3/27/2016)


  • Added option for a sphere component instead of a box**

Spherecomponent.PNG&stc=1

To use, select the “Use Sphere Spawn Zone” bool and set the radius with the “Sphere Radius” float
**

  • Added option for user selected sound cues to include in the blueprint**

addsoundcues.PNG&stc=1

Located in a new section of the blueprint defaults

wow thx a lot. will definitely buy it once my game is in that phase !!!

I appreciate it stucki!

Thanks for the question about adding more sounds. I want to make sure this blueprint has features people want and make sense to the product. Adding user-selected sounds seems like a great addition to include.

Purchased and tested. Works beautifully out of the box. Cannot wait to be able to add my own sounds as well.

Rated 5 stars on marketplace - good work!

You’re awesome, . And thank you! I really appreciate the feedback!

If you have any issues or more suggestions, feel free to email me or post here and I’ll see what I can do.

Sorry for the delay, but the latest update is up and available! You can now choose a sphere spawn zone, as well as add custom sounds of your own!

Does it have somekind of limit when you clone or copy/paste the LAC Forest blueprint?
I need tons of them around a huge map with different animals and some places are forests, some are big cities or small towns.
How would you solve it?