Unreal Engine projects seem to be getting bigger and bigger. Gone are the days of importing one Datasmith file through one Dataprep pipeline and doing some polish work for one presentation. Now, we are expected to have multiple high-fidelity buildings with intact metadata, occupying a high-fidelity city context, within a geographically correct country. This talk gives an overview of the increasing number of approaches to handling projects of this scale and keeping up to date with design changes as they happen.
https://dev.epicgames.com/community/learning/livestreams/MLZp/unreal-engine-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023
Hey everyone, hope you enjoyed the presentation. Here are some handy links to some things mentioned in the talk.
Tutorials referenced:
Developing a Scalable Dataprep Pipeline with Python
Automate with Custom Dataprep Filters & Operations
Automate with 33 Scripted Action Utilities
Using Geometry Script and Blueprints to Quickly Replace Cesium Tiles
Loading Pak Files at Runtime
(bonus) Primer: Loading Content and Pak Files at Runtime
UE5 Photogrammetry Importer
Third party technologies: (this does not constitute an official endorsement from Epic Games)
glTFRuntime
Cesium
Blackshark
ArcGIS SDK
Bentley iTwin
Palatial
Special thanks to the customers and partners who let us interview them to test our hypotheses.
Imerza
Buro Happold
Eagle3D
HOK
Squint / Opera
Pixela Labs