Livestream: Gearbox Software on Borderlands 3 | Live from HQ | Inside Unreal

Lead Technical Artist Ryan Smith will cover Gearbox’s custom Time of Day editor, as Managing Director of Design Brian Thomas will detail how Blueprint and Data Assets were used to build the Wanted Poster, prototype mission systems, and how Bluetilities.

https://dev.epicgames.com/community/learning/livestreams/qXo/gearbox-software-on-borderlands-3-live-from-hq-inside-unreal