LiveLink Plugin Settings

I have a working LiveLink plugin that provides a LiveLink source to Unreal 4.25. The edtior for my source has two inputs of IP addresses and a “Connect” button. Currently I handle the connect button press, read the two IPs and set everything up. If I save my source as a LiveLink Preset, the source gets recreated but none of the connection parameters are available, as it was not created through the Connect click handler. I am trying to figure out how to have the settings used for my source be saved as part of the preset and persist in Unreal. I assume there must be some framework for exposing custom properties. I tried looking into GetSettingsClass, but can’t find any examples of how to use this. Any help would be appreciated. Thank you.