Seen someone else on unreal slackers discord as well as myself running into big issues with this today, anyone know if there a way to contact someone that works on it?
Did you find a solution?
Thanks
yeah,got the same problem,the new 1.20 does not send the head rotation data,it’s a bug,hope fix this soon!!!
Hi there,
Would you mind reporting your bug to our team? The Unreal Engine bug submission form can be found here. When submitting a report, we highly encourage everyone to include images and videos, but any and all details are helpful!
We may reach out if more information is needed.
Thanks!
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already did when i posted this
I wound up using another face tracker “ifacialmocap”, theres another called “facemotion3d” that has an unreal plugin though.
UE5 not support @KeiraMewMew
Having this exact same issue. Since the last update everything works except head rotation both in app and unreal.
same issue any workarounds until the bug is fixed?
I literally have an event in a week with this tech. Please fix it soon
Its pretty ridiculous that they didn’t roll back the update day 1, epic pretending to have a production ready tool set but breaking stuff this bad without warning is awful.
The previous version worked with my UE5 project…My iPhone auto updated to this version and now we’re stuck. Epic, please simply revert to the last version! Thanks,
I’m really dissapointed with what I consider to be a very slow response to this bug.
I got my iPhone 11 back in 2020 just to use this app and it’s worked perfectly since then, up until this update.
Because of OCD I have been checking the app store 5-10 times per day hoping there might be a patch, it is very frustrating!
I’ve been working more closely with head rotation over the last week and its typical that it completely broke only hours after I finished my new system.
This really affects V-Tubers like myself as I won’t stream or record until this is resolved.
Please fix ASAP Epic!
Thank you.
Thanks for your patience with this, an app update just went out with the head rotation fix in it.
Found the solution : select your animation track in the sequencer, then on the detail panel ( on the right hand side ), select “Use custom mode” in the Animation mode