I’ve tested it acrosse several projects:
The iphone never gets recocnized in the livelink window when using 5.2.1.
in 5.1.x it immediately gets found. Did I miss something?
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Yes, it works with Same Phone
(iphone 11) and same setup Under unreal 5.1 but doesnt recognize with unreal 5.2.1.
Hi, did you find any solition?