LiveLink / curve debugger after AnimBP is evaluated

I’m working with live link data and do a lot of cleanup in my anim bp. Is there something like a curve debugger ui that shows the active curves after animbp was evaluated?

Basically I’m looking for the same as the live link debugger that shows the processed curve data.

Okay, I recreated the basic functionality with blueprints. I would love if the engine would include some general-purpose curve debugger.

My use case: Reading live link values the artist can make decisions regarding the range of a curve and enable multiplier values. Therefore we need to read the value at two places: (a) raw live link input and (b) multiplied/denoised/cleanedup value