if (rig->ProcessFrame(JsonObject, data))
{
Client->PushSubjectFrameData_AnyThread(subjectKey, MoveTemp(frameData));
UE_LOG(LogTemp, Warning, TEXT("sent frame data to: %s "), *subjectKey.SubjectName.ToString());
}
AM using UDP to connect a client, which send json animation frame data to UE. I can get the json, I can also get the frame data,
but when PushSubjectFrameData_AnyThread to a subjectName, the LiveLink windows doesn’t shows up anything.
How?