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Livelinik animation editing

So livelink is now working great except I can not figure out how to get it to do what I need it to do.

As is awesome tool tool when doing active animations for cut scenes and such where player interaction is not required but as far as event driven animations goes I’ve not been able to figure out a solution.

As context.

A typical in-place jump animation usually suffers from the constant velocity of the movement component that proper weighting requires the character to be pulled down as the capsule moves up so as to keep the feet on the ground. Usually I’ll key thins need in motion builder but is rather tricky as to timing the sequence as best guess and the reload th take into UE4 to see the result.

What I was hoping was to do the key frames live an up date the take in Unreal with out having to export/reimport and/or have take updated so that it syncs with the jump action.

Is livelink capable of doing this?