I am the Lead artist at a small indie studio and we are working on a project in UE4. for the Project we are doing, we are doing the story elements of it in a visual novel style which we are trying to use live2D for.
I’ve was working with Live2D since it came out in english and I totally love working with it.
But we have run into some problems using the animations in UE4.
We have tried some workarounds like making sprite sheets but due to the resolution and the amount of frames required per animation the sprite sheets become unfeasibly big.
We tried a couple of other way to implement it but they did not work too well either.
Having proper support for Live2D would eliminate the need for sprite sheets thus dramatically decreasing the file sizes for the require assets and would allow for existing Live2D functionality.
Unity and some other engines have recently implemented support for Live2D and it is building up quite a lot of support in the west.
The software has been in use in a large amount of games already, particularly in visual novel style games.
Me and my team would love to have a way to incorporate Live2D into our projects.
It’s not Unity team but Live2D team made it work on Unity. In there page they say to contact if you interested in other platform, maybe try to send them email to check how much they thinking to bring there product to UE4:
Thank you for your request to implement Live2D support into UE4. I have submitted a feature request to our developers, this request can be referenced as: UE-15667. However, I have heard back from the developers and at this time, we will not be implementing Live2D into the engine anytime soon. Hopefully this will be something we’ll add into the engine later on down the pipeline.
To further clarify, Live2D/Cubism does not make a public SDK available as far as I know, so any support would need to come from them. I’d recommend contacting them to see if they already offer or plan to offer a UE4 SDK. I’d certainly be glad to offer guidance in making one if they’re interested.
Thanks for the added input and . I have contacted Live2D and they seemed pretty interested but don’t have resources to do it right now. So i can latest hope for future support of some kind.
Hello,
I’m working with Unreal 4.15 and I’m having trouble with a a set I bought on Marketplace. I can see my set when I double click the set on Content Browser and it works fine. However, I can’t get the set to stay in the window when I open it up for the first time. I see under Level that it says minimal default (Persistent). How to I set it up where my set opens up to the set instead of having to double click it in the content browser below? Thanks.