I am the Lead artist at a small indie studio and we are working on a project in UE4. for the Project we are doing, we are doing the story elements of it in a visual novel style which we are trying to use live2D for.
I’ve was working with Live2D since it came out in english and I totally love working with it.
But we have run into some problems using the animations in UE4.
We have tried some workarounds like making sprite sheets but due to the resolution and the amount of frames required per animation the sprite sheets become unfeasibly big.
We tried a couple of other way to implement it but they did not work too well either.
Having proper support for Live2D would eliminate the need for sprite sheets thus dramatically decreasing the file sizes for the require assets and would allow for existing Live2D functionality.
Unity and some other engines have recently implemented support for Live2D and it is building up quite a lot of support in the west.
The software has been in use in a large amount of games already, particularly in visual novel style games.
Me and my team would love to have a way to incorporate Live2D into our projects.