Live Widget Multiplayer Failed

Hey folks! CAn u guyz help me out?

I am tring to make a live widget based on pyrodev tutorial. but i am having inssues when i try to bring it to multiplayer.

For what i know from the UE4 replication problems, i should spawn a actor from client and only the client would be able to see it, right?

the problem is that i am spawning the actor and the actor but it is visible from other clients. Another problem is that if i set only owner see, nobody can see the widget actor.

below are the prints of what is hapenning. the best i could do is to make them appear on all clients, including the listen server, but they would rotate on all clients.

i have a inventory system that is working like a charm, so i dont think there is a problem on how i am calling the inventory widget.