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Live Voice Input Visualiser

So, I’m fairly new to Unreal but I have been trying to make a Visualizer that takes in a microphone input and reacts to it. so far I have made a basic visualizer using a calculate frequency spectrum node. but my issue is I’m struggling to find any documentation about audio inputs. even more annoying is that the calculate frequency spectrum will only take in a sound wave object reference. as far as i can tell there may be no way to produce this with blueprints alone and I’m not ready to bite the bullet of C# or Python. if anyone has any ideas that would be most helpful

bump i need this too

Have you tried using the Audio Capture Component? There’s some troubleshooting information here: How to use new Audio Capture Component (4.19) to drive game parameters? - Audio - Unreal Engine Forums