Live video feed in to unreal

Hello,
I am trying to load a live video feed into a VR app. I am using a video capture USB card connected by USB. Everything works fine on my testing machine but If I take the same unreal file to another machine, it doesn’t work.
I believe is because unreal is looking for a direct path to the USB of the machine I used to develop.
How can I create a general path to the USB capture box I have so it works on any computer?
This is for private use only, this won’t be a game or similar.

This is the code I am using to load in Blueprint.


OK, I have been researching and I found that I could use the enumerate video capture Devices node.
IT seems to work but depending on the USB plug I use, it may show my video capture box or other devices.
I am not savvy on Blueprint but I Imagine that I need to create a conditional to force to choose one option of the array, I do know the name of the video capture card. but I don’t know how to implement that in blueprint. help is appreciated


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