Week: 3 - “Getting The Most Out Of Texture Compression” — Beginner - Intermediatte
A stream aimed at everybody! I have a tendency to go off on tangents and not explain things very well, so tomorrow should be much better. I’ll show you some tips and tricks to get the most out of texture compression and save memory and file-sizes in your projects without sacrificing quality:
Topics:
Info On Texture Compression & The Different Formats
Channel-Packing Textures
Compression Types & When To Use Them
When to use Math vs Textures
How to use shared texture-sampling in materials
Look forward to seeing some faces!
TJ
[HR][/HR]
Previous Streams:
2 - “Flexible Camera System in C++” — Watch On YouTube](https://www.youtube.com/watch?v=ES89MNI_4jo) — Intermediate
In stream I’ll be going over several of the core Unreal Engine 4 classes that manage the viewport of the player. We’ll be creating a system that allows us to attach a Camera to any object in the scene. would be useful for RPG’s, Role-Playing Games and/Or vehicles where you need to see the world from different perspectives all the time.
Topics:
Info On Player Camera Manager
Modifying PCM
Custom Camera Spring Arm
Custom Actor Components
Switching View On Pawn Possesion
1 - “Demystifying The Product” — Watch On YouTube](https://www.youtube.com/watch?v=TBzGWDbH0VU&list=UUZLvP-f2oqnvGq7_hO_Y4bw) — Intermediate
Not too advanced. In stream, I go over several uses of the ’ Product’ in materials. I’ll be showing you how to step-by-step build several materials and material functions that you can use over and again in real scenarios, and teaching a little bit of the Math and background behind how the Product actually works, so that you can go away and think up your own uses for it
Topics:
*Intro to Products - The Math & Outcome
Mesh-Based Fading in a Muzzle Flash Particle System
Creating a Soft-Edged Ultra-Customizable Fresnel Effect*
And finally, we’ll combine knowledge to create a planetary Atmosphere Shader, applying a similar technique to the one I used for The Blue Marble.
Wow. It sounds incredible. I’m more interested for c++ and multiplayer topics because there are not too many of them. Even though i can’t join to stream, i’ll watch it from youtube. Thanks for your contribution to community.
Sounds awesome. I can never watch any of the streams due to my Time Zone … so I always have to catch them on YouTube. Looking forward to these. Thanks. 8-}
Wow really keen for c++ stream. I just realized i missed the first stream but thanks for uploading it to youtube. There are some questions i want to ask about using visual studio with unreal engine. Should i ask them from thread now or at the end of stream?
Here are my questions. I hope they are not much noobish questions because i’m a 3d artist that trying to learn c++ and unreal engine programming
Intellisense drives me crazy. It’s too slow and most importantly sometimes not even working on header files (for unreal releated macros and types especially). Deleting a character and using undo sometimes fix some problems but not all of them espacially on 4.7 because we got source with 4.7 for debugging and there are lots of classes to parse. Disabling it is not the best solution for me because i’m just a beginner and it warns me for some of problems. I’m using vax for auto-completetion but i want some basic syntax errors too.
Next line to unreal engine macros always indent, i looked some of visual studio and vax settings but couldn’t find anything to fix it. It’s a very basic error but it always forces me to delete that /tab character on there manually and it’s very annoying. I really wonder if everyone using visual studio with unreal engine bear with kind of problems.
They’re on YouTube ! Twitch only let’s you keep past streams for a limited period of time now, and youtube has a better player too
On topic, sorry folks I’m going to have to delay one by a week. There’s a bunch of GDC stuff going on so I suspect most folks will be watching that, and work just doesn’t permit me the time week I’ve updated the countdown!