Live Retarget Issues with Replication to Other Clients

Hey all,

I’m having an issue with replicating a Live Retargeted Metahuman on a dedicated server.

I have a metahuman character which is set to live retarget to a parent mesh, which is actually playing all the player animations. For the most part it’s worked great, but when I simulate physics on the parent mesh other clients see the metahuman mesh play the “falling” animation and fly away. It works perfectly on the local client and on the server - it is specifically only other remote clients that don’t see the proper pose. (See attached video for example).

Does anyone here have any similar experience? Is it possible that this is a bug with Live Retarget? Any advice is greatly appreciated.

Thanks!