Live link works wired on custom Metahuman

I created custom Metahuman character based on my 3D scan. Its facial animation works well in browser mode. After I imported into UE5 using bridge and used live link to drive the character, its facial animation looks wired. It looks like the rigging is wrong. How to solve this?
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I also have the same bug, there is a mouth error under LINVELINK, I don’t know how to solve it