Live Link VCam - Couldn't Connect

hi, had the same issues on ue5ea but I’ve tried following these steps from a reviewer on the app’s page and it connects (unfortunately the last step makes the editor crash so no camera transform so far, will try on 4.27):

THATRYANMANNING ,
10/12/2021
Here’s how it works

Follow these steps closely.

  1. In your Unreal Scene (4.26 or Higher; 4.27 recommended), make sure you’ve setup your Static Endpoints under “Project Settings” → “UDP Messaging”. You should have the IP of your PC as well as the IP of your iOS device. They need to be on the same subnet to work properly!

    1. Add a VirtualCamera2 Actor to your scene.

    2. In the VirtualCamera2Actor properties, select the VCAM (Inhereited) from the components tree.

    3. Under “Virtual Camera” check “Enabled”

    4. In the “Output Providers” rollout, under “0” → “Output”; Check the “Is Active” toggle

    5. On your iPad/iPhone launch the Live Link VCAM app BUT DO NOT CLICK CONNECT! (When the app is open it sends a signal to your PC waiting to connect)

    6. In UE, in the Live Link window, click “+ Source”. Your iOS device should show up now as a VCAM source. (NOTE: If you hit connect on your iPad before this step, you didn’t read #6 carefully enough.)

    7. At this point you should: VCAM and Is Active Enabled, your iOS device active in your LiveLink Window, your iPad app still on the Home Screen (magenta with Connect Button).

    8. Hit Connect

    9. Lastly, under the VCAM Properties there is a “Live Link Subject” drop-down. Select your iOS device from this drop down and everything should start talking to each other; VCAM UI showing on both Project and iOS device as well as telemetry data.

    Hope this helps!

edit: can confirm it works flawlessly so far on 4.27; ue5ea also has some app UI issues but will most likely be fixed by full release

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