I know that this is experimental, but how can I get Maya to properly feed live pose data into unreal?
I’ve got the Live Link Pose node in the Anm BP and I’ve got the Source set in the Live Link window. I have the Plugin in Maya and I’m using an SK rigged with ART if that matters, but I couldn’t find any other Live Link info in Maya after enabling the plugin. Any ideas?
similar situation here… Trying ART v1 and UE 4.16 to stream with the mannequin but UE crashes when im trying to add a new Live Link Source in Live Link window
Livelink is hardcoded to search for a top node as either “root” or “arcblade:root” within MayaLiveLinkPlugin.cpp. You don’t need Art tools for livelink, just take the block of code out of the source and recompile. Unfortunately I think this will stream everything in the scene so you’ll want to probably add a feature for streaming only specified objects. Live link is still in a dev stage. Still pretty cool.
Remove this:
if (!Name.Equals(TEXT("arcblade:root"), ESearchCase::IgnoreCase) &&
!Name.Equals(TEXT("root"), ESearchCase::IgnoreCase))
{
continue;
}