Live Link Sequencer Bug (Fingers) With Meta Human (High Res) Need help ! UE4-27

When I use live Link and the Sequencer, the MetaHuman Record is often buggy, mainly with
Fingers. The copy of the MetaHuman generated by the sequencer seems attached to the “old” position of the MetaHuman.

This happens with all software or internal tracking (MocapForAll, Manus core, VR mocap, Mocap Fusion).

How can I solve this problem?

what if you disable lods?

It is the LOD -1 that generates the problem in Live Link.
You have to click on the Meta Human. Go to the Details then LODSynch (inherited) and set the Force LOD to 1 or 2

Thanks