Live Link print to screen

I want to print live link data to screen in UE 5. “On live link updated” event block is used, followed by a "print string"block printing out a “hello” string just to test it out. However even in such a simple case, there’s nothing printed.
The live link source seems to be added correctly because there’s an actor moving according to Live Link data. One thing to note is that in the live link panel, there’s a warning of “Can’t evaluate frame for xxx. The requested role is invalid.”

Later I found out that it’s my On Live Link Updated event block used is incorrect. This block is never triggered when I toggled on a breakpoint on it.

The PrintString block works fine after changing to a correct event block.

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