Live Link Issue in Packaged build (Windows, UE5.0)

Hi everyone !

I’m trying to integrate Live Link in a windows packaged build.

I use the “apply to client” node, with a Live Link Preset previously saved in my game folder. It works really fine in PIE, but no more in the packaged build (windows).

The function returns “false” when I try to apply the preset - applyToClientLatent doesn’t work either.

I tried :

  • customizing the options of the UDPMessaging plugin
  • Disabling the firewall (though it shouldnt be related but you never know ahah)
  • Lauching the game with -messaging option, although it shouldnt be required anymore
    But with no results.

Did someone found a way to fix it ?

Have you found a way to resolve this? I am having the same issue

Follow this tutorial

Implement debugging mechanisms specifically tailored for the packaged build environment. Utilize logging and diagnostic tools to track the execution flow and identify any errors or discrepancies that may occur during the application of the Live Link Preset. :innocent:

that is not working for me