Hi everyone !
I’m trying to integrate Live Link in a windows packaged build.
I use the “apply to client” node, with a Live Link Preset previously saved in my game folder. It works really fine in PIE, but no more in the packaged build (windows).
The function returns “false” when I try to apply the preset - applyToClientLatent doesn’t work either.
I tried :
- customizing the options of the UDPMessaging plugin
- Disabling the firewall (though it shouldnt be related but you never know ahah)
- Lauching the game with -messaging option, although it shouldnt be required anymore
But with no results.
Did someone found a way to fix it ?