Live Link Head movement

Hey all, kinda new to unreal using UE5 and trying to record facial motion onto metahumans using Live Link app.
I was able to get everything up and running and facial motion works as well as head movement, the issue is when using the sequence record window to record the animation itself- it creates a recorded level sequence as expected but when I play the recorded sequence only the facial movement exists and the head movement is not there (head stays static)!
(while I actually record the animation I am able to see the head movement on the Metahuman but when playing the recorded sequence the head movement just doesn’t seem to exist)

Was wondering if anyone has an idea how to solve this issue?

thank in advance,

In case you only want the face and head animation this video helps
But if you want to also have a body animation, in this case only the hands are going to move :confused:
Would be great to choose if the headmovement should be used from the head animation, the body animation or be an additive/subtractive movement.