Live link facial animation deformed after new Metahuman release

Hello everyone Faced the same problem. Not only do Groom Assets fly away from the head every other time, but also all the blendshapes do not work correctly. At first glance, everything works, but actually try to lower the lower jaw, you will notice how the animations are deformed incorrectly. Replacing the mocap folder is not the solution to the problem. The whole animation looks very strange. Not like in 4k with the old metahumans. In general, everything that can be broken… I really hope that this problem is solved on the Livelink side, where blend shapes will be renamed and an update will be released. Because it would be very strange to release an update for the Metahumans themselves and then import the characters again, and the project may not accept them at all if the metahumans folder was moved, etc. We need to solve the problem collectively and create a topic-a question in the support service, because a month has passed and a very important problem has not been solved. I understand if there would be information Planned and so on. But this is simply not there, sit and think when to defrost the production.

1 Like