Live Link Face Tweaking Like Faceware but in Engine?

Hi. I am making a short film in UE5 and have been researching facial mocap. Is there a way to modify the inputs from Live Link Face to look more natural like the example shown here using Faceware? It looks like the software can apply math on top of the raw input from the camera using sliders to create a profile that will mimic your facial features. https://www.youtube.com/watch?v=RLajzvIh95E&t=249s

I have seen tutorials use the Modify Curve node. Is this what I am supposed to use? It does not look like there is any live feedback like what is shown using Faceware. Am I going to have to painstakingly freeze the input from Live Link Face and dial in all the ARKit blend shape multipliers using Modify Curve in order to make every blend shape look like my face?

Maybe there is a plugin or piece of software I have overlooked. Thank you in advance.