I tried out the Face AR Sample project and it worked beautifully with my iPhone. The hard part is to make 63+ morph targets / blendshapes for the 3D characters.
Is there a plugin or tool to automatically generate the blendshapes required for live link to work?
Currently, I’m making the blendshapes manually in Maya and some scripting helped. But it’s still pretty time consuming depending on the workload.
I’m curious how FaceIt generated ARKit blend shapes can be imported into UE and used with Live Link, similar to Metahuman Animator. I found tutorials on how to import the animations and set them up inside Blender, but not within Unreal Engine, does anyone have any pointers?