Live Link Face for Android

Hi all-

I tried my best to search for related info before posting but couldn’t find anything relevant to my experience, so here goes:

I am vetting the Rokoko performance capture gear and opted for their lightweight head cam. Due to it being an external camera, this forces me down the Android path. I just purchased a Galaxy S24 Ultra per the Epic device recommendations for Live Link Face on Android. The app installs and runs, and face tracking mesh appears mostly stable (a bit jittery). The “Live” icon at the top of the app remains grey and has never displayed green like in the iOS version. In my 5.5.4 project, Live Link does not see the phone/app as a source.

If I switch to Rokoko’s face capture app on the same device, I am able to get things working and broadcast to Unreal and animate my Metahuman’s face. However this requires their desktop app run on the same workstation as my Unreal project. My goal is to keep face solving on the Android device and free up my desktop for body capture. I am on an Intel i9 and RTX 4090, so a good setup but I still want to manage work load. Furthermore I have been able to ping the Android phone from my desktop and can confirm open communication between devices.

Can anyone with experience identify if I may be doing something wrong? Or if the Android device may not be up to the task? It is an additional $400 purchase so I’d like to know if I’m barking up the wrong tree so I can return it. Please give the Android app some love.

Thanks all!