Trying to get the hang of Metahumans, and I’ve been trying to import a recording from my phone to Unreal, but the CSV file generated doesn’t get recognised as being an animation. I have (what are supposedly) the correct plugins enabled, as you can see here:
Controlling the face live over IP works fine.
The LiveLinkFace app on the phone exports a zip file. I’ve sent that via drop box to my PC. These are the contents:
There’s one CSV file there, named frame_log.csv- This is what the content of that looks like
V,0,465758984638882,1000000000,09:22:38:59.078,0
A,0,465758984638882,1000000000,09:22:38:59.078,0
D,0,465758984638883,1000000000,09:22:38:59.078,0
V,1,465759001306274,1000000000,09:22:39:00.078,0
V,2,465759017973786,1000000000,09:22:39:01.078,0
D,1,465759017973788,1000000000,09:22:39:01.078,0
V,3,465759034641108,1000000000,09:22:39:02.078,0
V,4,465759051308547,1000000000,09:22:39:03.078,0
D,2,465759051308549,1000000000,09:22:39:03.078,0
V,5,465759067975946,1000000000,09:22:39:04.078,0
V,6,465759084643331,1000000000,09:22:39:05.078,0
When I go to import this, I only get the option to import it as a data table, a curve table etc- not as a sequence
So: is the iPhone app exporting the wrong thing, or is the plugin not working? Has anyone had this problem and resolved it? Thanks in advance.
Edit: this is on UE 5.3 and Windows