Live Link Face CSV export / Live Link Face Importer plugin import issue

Trying to get the hang of Metahumans, and I’ve been trying to import a recording from my phone to Unreal, but the CSV file generated doesn’t get recognised as being an animation. I have (what are supposedly) the correct plugins enabled, as you can see here:

Controlling the face live over IP works fine.

The LiveLinkFace app on the phone exports a zip file. I’ve sent that via drop box to my PC. These are the contents:

zip contents

There’s one CSV file there, named frame_log.csv- This is what the content of that looks like

V,0,465758984638882,1000000000,09:22:38:59.078,0
A,0,465758984638882,1000000000,09:22:38:59.078,0
D,0,465758984638883,1000000000,09:22:38:59.078,0
V,1,465759001306274,1000000000,09:22:39:00.078,0
V,2,465759017973786,1000000000,09:22:39:01.078,0
D,1,465759017973788,1000000000,09:22:39:01.078,0
V,3,465759034641108,1000000000,09:22:39:02.078,0
V,4,465759051308547,1000000000,09:22:39:03.078,0
D,2,465759051308549,1000000000,09:22:39:03.078,0
V,5,465759067975946,1000000000,09:22:39:04.078,0
V,6,465759084643331,1000000000,09:22:39:05.078,0

When I go to import this, I only get the option to import it as a data table, a curve table etc- not as a sequence

import

So: is the iPhone app exporting the wrong thing, or is the plugin not working? Has anyone had this problem and resolved it? Thanks in advance.

Edit: this is on UE 5.3 and Windows

Well, this was disappointing! You described my problem EXACTLY, yet there was no reply to your question. Did you find the answer? If you did, could you get in touch with me at dvelasco@gmail.com? Thanks!!

Nope, nothing as yet. Probably need to make an official bug report

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By the way, I ended up using the recorded video from the .zip file that is generated, instead of the .csv file. It seems to give me much more subtle animations, as well. I would recommend that you use that workflow, instead! Cheers.

Just seen this- thanks, I’ll give it a whirl!

Hello! I hope is not too late, I just ran into this problem today,
It only happens when you have the .csv file opened!

also remember that the video source should have the same FPS from your project,
otherwise you will get a snapped animation with pauses.

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Weird, but thanks! I’ll check it out when I get a chance

Anyone manage to solve this? I’ve tried everything but it still won’t accept my .csv file

Looks like this is still an issue. Has anybody had any luck with this?