Hello guys,
So i’m trying to control a character in real-time using Live link face. The facial expressions works just fine, but the problem is that my character has xgen interactive hair and eyebrows from maya. I have the hair/ eyebrows scalps with the AR blendshapes and the scalps of the xgen description. When I blendshape these two versions of the same scalp together, the brows follows the mesh just fine in maya, but it’s not like that in Unreal.
My question is:
How do we make the xgen eyebrows follows the character facial movements controlled by live link face?
Do we have to convert xgen into something to optimize the real-time rendering or it’s fine as it is?
I found a thread but the solution doesn’t work for me, as I cannot drop anything into my binding asset:
Thank you very much!
Rosa