Live Link Face was/is an essential part of my Unreal Engine live performance streaming setup, but after updating to iOS 26 the app is no longer usable (worked just fine on IOS 18). It crashes during use (crashes every 10-15minutes of continuous use) and has completely broken my real-time face tracking workflow. I have attempted to use the app on multiple devices using IOS 26 and they all crash.(I do not use the metahuman side of the app, so I am unsure if it cashes on that mode)
This app is not just a casual tool for me, it is part of a production pipeline for live performance and character animation. It worked before the iOS update, so this appears to be an iOS 26 compatibility issue that needs attention from Epic.
Please release a fix as soon as possible. It is one of the cleanest ways to get facial motion capture into Unreal Engine and it has far less issues than other ARKit apps.
I regret updating to the newest IOS, there is no way to roll back. In the meantime, does anybody have suggestions as to what to do? Or is anyone else having these issues? Thanks!