Hello. I’m thinking about using live link face in my online game to broadcast the emotions of the players to their characters. How feasible is this and what difficulties are associated with it?
Not sure about the online setup, but regarding LiveLink, enable the plugins ( LiveLink + Apple ARKit ) all you need to do is to use Get LiveLink Enabled Subject Names, that will give you a list of available devices.
Then you can promote that to a variable and eventually allow the user to set the device from UI.
As soon as that is done, you can read the expressions values and create the logic accordingly to what it needs to do.
Thanks! I made the basic offline functionality in the editor. It is definitely worth checking the functionality in the package version.
Most likely, for replication, I will need to receive the information of the client’s Live Link frame through the Evaluate Live Link Frame function and send this information to the server. After that, through a custom function in the animgraph similar to Live Link Pose, play it as an animation.
I think it will be quite an interesting task.
Yep, that is exactly what is needed!
Regarding playing the animation, you can use the ModifyCurve node, then right click on it and add the Curve Pin you need, then you just need to set the float 0to1 value, either using a timeline or anything that allows you to modulate that value.