Live Link AnimationBP Replicated for Multiplayer

I was trying to make a multiplayer system where a live link animated avatar could be saw by all the clients that access to the server. How could I make the animationbp replicated and not only playable in local?

These are the only two links in the bp to animate the character. I don’t need that him could move in the world and his movement replicated (as it does by default), but only that the animation could be transfered over the network to be played by all the clients that access.

Thanks anyone who could help.

Is the problem solved? I also encountered the same problem.