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Live Link Animation Blueprint

Hey, just was having an issue with Live Link in Unreal. I have Xsens MVN streaming animation data from a mocap suit and a Vive tracker. The mocap suit data plugs into an animation blueprint provided by Xsens and works fine.

The issue is that the Vive streams as animation data rather than camera data. Does anyone know how to parse this data into transform data to plug into a virtual camera?

I don’t have experience with XSENS but in motionbuilder I would just parent a camera to the vive HMD and add it to the livelink stack. Is it possible to do something similar in your software package?