I am on a project where I will be adding sound to class blueprints that have already been created and implemented by other parts of the team such as visual effects, impacts and exploders. I need to see a live debug log listing blueprints as they trigger in game and hopefully the directory they are from in the Content Browser. I am not seeing anything in the Output Log that filters for Blueprint events. Is there another way to view the name of blueprints as they are triggering live in the game so I can search out items that might still be missing sound effects?
I took a look at the Blueprint Debugger but it is not giving me the live list of Class Blueprints as they trigger I am hoping to see.