I was having issues with the editor randomly not detecting my C++ changes no matter how I tried to compile (through editor or in VS). It seems like lots of people encounter that (which surprises me for such a mature AAA engine) and the workaround people recommend is to either restart the editor all the time or to use live coding.
So I just enabled live coding and restarted everything. The first time I clicked compile in the editor it said no changes detected, which was correct as I hadn’t edited any C++. So then I changed something in C++ and hit compile again and it detected the changes. Perfect… except now every time I hit compile it still detects that same change and goes through the patching process, despite me not making any new changes.
This happens for every change I make to any CPP file now. They seem to get permanently marked as “dirty” even after being compiled.
Restarting the editor and VS make no difference.
In that screenshot, absolutely nothing was changed in between the two compiling runs but you can see it still thinks those same 3 files were modified (1 of them hasn’t been touched since restarting everything either).
I’m assuming this is not intended behaviour, so any ideas how I can fix it?