Hello UE4 Community!
I wanna create a larger level for a small multiplayer open world game. I know how to use** Word Composition** but i have one question.
What is better for the player / game performance when i use “World Composition”:
- Create the “Main Level” with just a skybox and then new “sub”-level with the terrain parts and the 3D Models such as buildings / foilage -> The player loads smaller parts everytime of the landscape
- Create the “Main Level” with a skybox AND the Terrain - and add new sublevels with the 3d models (buildings, roads, foilage … ) → The player loads the full landscape directly and only the 3d models after distance X
How do games like h1z1 or pubg do this? Or what do you think is better?
I hope some of you more professional UE4 Users (than me) can give me an advice for this
*sorry for my bad english, iam learning it