Im making a multiplayer game were you need to defend yourself for monsters. (idea based on UT2004 Invasion)
I have already a wave system and weapon system as singleplayer and more.
I already followed lot of toturails about making a multiplayer game but i have a little question.
I heard that certain things need to be made so that the server creates it and replicate it to the clients. (With switch has authority) to avoid that clients get something double
So if im right then the following things need to be in server side:
Item Spawner
Wave System
Respawn
And the following things Client side:
Movement input
Health system interface
Ammo system interface
Thanks for reading maby i sound dumb now haha but its not really clear for me what should be made server side and what not.
Hello and welcome. List looks good but the respawn needs to happen in the server aswell. If you do not want instant respawn (after a specific amount of time), you can make a respawn button, and when the client clicks it, sends a request on the server to respawn his pawn.
With this setup the server and client see the item getting spawned and when a player walks over the item it gets destoryed for all.
Just wanna be sure if im doing it right.
Atm im having problems with getting everything replicated etc for every client.
I found several toturails but still after watching them i found out that they didn’t do everything on the right way. (without that they show things like make a function and 2 min later oh no no function needed take all out and delete it.)
Somebody a suggestion which toturails are done right.