Little problem with USTRUCT

no luck :frowning:

USTRUCT(BlueprintType)
struct FDPath
{
	GENERATED_BODY()

	/**
	 * The path to the directory.
	 */
	UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ContentDir))
		FDirectoryPath DirectoryContentPath;
};
LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.