A friend (modeler) and I (coder) are working on a idea, well, we have a problem with one animation the majority of the others (walki, jump, punch and so on) seem ok (havent checked them in detail, because havent used them).
This animation is the contact with the floor, you can see that in the DCC it looks smooth (I slowed down the capture), but in UE it looks like the lips pierce in the up of the mouth.
Sorry for not being able to slow down the capture of the in game animation.
What we can do to correct this?
Edit, added a slow mo capture of UE playing the anim… I will go double check my state machine and transitions from falling to contact and the next anim idle in this case, but could be walk…