Hey guys,I’ve learned everything about games development in cryengine,books and maya.I’d migrated to the Unreal some time ago and I need constantly help to learn some techniques and all the stuff.
So,I was trying to put a desert material in the map - that I created in Maya - but when I putted in the Unreal (with the Landscape editor) this happened.
You can see here that the material was divided in a lot of squares,it’s not homogeneous.So,I would like to know how I figure out it?
PS.: The question looks like foolish and I prefer your anwers(to understand better) than the Documents,Wiki or something like that produced/made by Epic.
It’s absolutely true! HAHA!
Was the problem.I make it a tileable texture and after I applied I saw the same problem but the squares were higher and when I compiled the light all solved.So,thanks to all.Each one of you helped me a lot!