Listen for input action while paused??? I need it for my in game pause menu

Hey guys, I’m trying to give input from inside my UMG, but when I plug the set paused node, my input actions don’t work, of course. Is there a way to bypass this? Thanks for your attention

“Execute when paused” input option.

execute-when-paused.jpg

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I can’t use that from inside the UMG :frowning: Maybe OnKeyDown node? Thanks dude

You need a custom on key down implementation anyway if you intend to handle gamepads and focus of the UI…

However, what is your game mode set to?? You should be able to receive input anyway if you set the mode to Game and UI…

It worked with on key down! And yes I set input to game and ui thanks :smiley: