I have some problem with List View widget. UE version 2.27
I’m using it to implement dialog system. Each element in LV is one simple widget that contains Button ant Text. I want to set focus not at LV itself but at specific widgit inside LV. So it would be possible to navigate through with gamepad or keyboard, not mouse only.
As soon as LV contains and use Object to generate widgets, I can’t simply cast to one of it’s elements and use “set user focus” - Object simply does not have this method.
I tried to implement “On Create” method inside ListViewEntryWidget class that would set focus on itself (or on the Button inside this EntryWidget), but it works with bug - it allows me to navigate through LV items, BUT only after second input. Example:
I mark first (index 0) Object as one that has to be focused. I open the Widget. I tap D-Pad button “down”. Nothing happens. I Press it again - second item gets a focus with doted line around it. Now I can fully navigate through all List View elements. I have to get rid of this double tap problem.
Thanks for your time and help me please…