LisonStudios - Optimized Ancient Ruins

Optimized game or scene assets. A collection of ruines that are seperated into individual parts as well as a few merged assets. All objects contain just one material, they are UV-Unwrapped (non-overlap) and consist of low poly counts. A pillar is 1800 vertices and it goes up considering the amount of added objects or the complexity.

The 3D objects have a self explanatory set-up of textures. Texture names are in line with the naming convention of the objects.

Some textures are ORM texture sets, primarily for the individual parts: O =ambient occlusion, R = Roughness and M = Metal (RGB Channel in order).

The merged objects consists of an individual AO map and an MRS map: M: Metal, R: Roughness and S: specular.

Hope you enjoy the assets!