Hello,
I've faced a problem with creating my own liquid materials. Recently I've been rendering an interior scene of a kitchen where I wanted to add some liquids, such as wine, oil, milk, coffee and etc. I've used default materials from the Twinmotion standard library, and I've applied to all future liquids "Pool" material, then I've starded to modify them, changing color, caustic, turbidity and other parameters. Unfortunately, when rendering with Path Tracer I've got unsatisying results, such as loss of transparency and translucency. Sometimes it didn't sem to be a liquid at all... So I was wondering if somebody could share his own experience in achieving a good quality rendering of its own liquids. What materials and parameters You use and how are the results?
P.S. Maybe there's a need to create a thread in Roadmap section of the site, in order to propose to Twinmotion Team to add more liquid materials to a default library, as far as ddefault materials are simply not enough to satisfy a common user.