I am having great difficulty in finding setup documentation for the Linux version of UE4 editor.
I successfully compiled on my Linux OS the current UE4 editor source code and it runs fine.
What I am looking for is editor setup documentation when run on Linux.
I guess my major questions are the following:
(1) How to setup Linux Code::Blocks C++ IDE to work with UE4 editor to open project source code?
(2) What are the current supported export platforms when using editor on Linux?
(3) For Android export do I need to install Android SDK?
(BONUS) Need instructions for building Windows Store & XBox Live versions from Windows 10 command prompt(using Linux editor’s code)
Any help would be appreciated, thanks!
(tried running Windows editor version in a VM, but was too slow)
Video Game Design Studio