I am relatively new to the procedures of UE, and I see that there are similar issues often related to UE4, but I don’t get anything out of them, especially if it says that it was fixed in some (now old) UE version by Epic.
With the currently newest version, it isn’t fixed. Here is the log from the Crash reporter:
Summary
Assertion failed: bSuccess [File:./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 502]
libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:502]
libUnrealEditor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:285]
libUnrealEditor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:1151]
libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:1235]
libUnrealEditor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2359>::ExecuteAndDestruct(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:575]
libUnrealEditor-RHI.so!FRHICommandListBase::Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:429]
libUnrealEditor-RHI.so!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:902]
libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListExecutor::FSubmitState::Dispatch(FRHICommandListBase*)::$_0, void>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:871]
libUnrealEditor-RHI.so!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
libUnrealEditor-Core.so!UE::Tasks::Private::FTaskBase::TryExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:482]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:667]
libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:269]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libc.so.6!UnknownFunction(0x92082)
libc.so.6!UnknownFunction(0x1107b7)
What happens is that I open the rig object and it freezes the system. After some time, the crash reporter opens.
Here is a part of the terminal log that happened right after I edited this animation rig object, thereby opening the sub editor, and the later lines are my system information:
Summary
[2025.02.23-07.34.37:619][137]LogAssetEditorSubsystem: Opening Asset editor for AnimBlueprint /Game/Characters/Mannequins/Animations/ABP_Quinn.ABP_Quinn
[2025.02.23-07.34.37:620][137]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
[2025.02.23-07.34.37:638][137]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
[2025.02.23-07.34.37:639][137]LogStreaming: Display: FlushAsyncLoading(384): 1 QueuedPackages, 0 AsyncPackages
[2025.02.23-07.34.37:671][137]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2025.02.23-07.34.38:804][137]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4
[2025.02.23-07.34.38:972][137]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5
[2025.02.23-07.34.38:992][137]LogSlate: Took 0.000047 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.02.23-07.34.49:679][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.50:179][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.50:679][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.51:179][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.51:679][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.52:179][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.52:679][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.53:179][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2025.02.23-07.34.53:679][142]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
Assertion failed: bSuccess [File:./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 502]
[2025.02.23-07.35.40:322][147]LogCore: Error: appError called: Assertion failed: bSuccess [File:./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 502]
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2025.02.23-07.35.40:338][147]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
[2025.02.23-07.35.40:338][147]LogCore: Assertion failed: bSuccess [File:./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp] [Line: 502]
0x00007f8af136994a libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:502]
0x00007f8af147a6f9 libUnrealEditor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:285]
0x00007f8af147e55e libUnrealEditor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:1151]
0x00007f8af14129fb libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:1235]
0x00007f8baffd9400 libUnrealEditor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2359>::ExecuteAndDestruct(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:575]
0x00007f8baff9826d libUnrealEditor-RHI.so!FRHICommandListBase::Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:429]
0x00007f8baff9a1e4 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:902]
0x00007f8baffc17c9 libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListExecutor::FSubmitState::Dispatch(FRHICommandListBase*)::$_0, void>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:871]
0x00007f8baff98a25 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007f8bb7e630b7 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007f8bb77c8fa5 libUnrealEditor-Core.so!UE::Tasks::Private::FTaskBase::TryExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
0x00007f8bb77c7efd libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:482]
0x00007f8bb77c6d5f libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:667]
0x00007f8bb02e937c libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:269]
0x00007f8bb7985a26 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f8bb78dc2ea libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x00007f8bab09c083 libc.so.6!UnknownFunction(0x92082)
0x00007f8bab11a7b8 libc.so.6!UnknownFunction(0x1107b7)
0x00007f8af136994a libUnrealEditor-VulkanRHI.so!FVulkanCommandBufferManager::WaitForCmdBuffer(FVulkanCmdBuffer*, float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:502]
0x00007f8af147a6f9 libUnrealEditor-VulkanRHI.so!FVulkanViewport::WaitForFrameEventCompletion() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:285]
0x00007f8af147e55e libUnrealEditor-VulkanRHI.so!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanViewport.cpp:1151]
0x00007f8af14129fb libUnrealEditor-VulkanRHI.so!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:1235]
0x00007f8baffd9400 libUnrealEditor-RHI.so!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2359>::ExecuteAndDestruct(FRHICommandListBase&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:575]
0x00007f8baff9826d libUnrealEditor-RHI.so!FRHICommandListBase::Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:429]
0x00007f8baff9a1e4 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:902]
0x00007f8baffc17c9 libUnrealEditor-RHI.so!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListExecutor::FSubmitState::Dispatch(FRHICommandListBase*)::$_0, void>::Call(void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/RHICommandList.cpp:871]
0x00007f8baff98a25 libUnrealEditor-RHI.so!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007f8bb7e630b7 libUnrealEditor-Core.so!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Templates/Function.h:470]
0x00007f8bb77c8fa5 libUnrealEditor-Core.so!UE::Tasks::Private::FTaskBase::TryExecuteTask() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
0x00007f8bb77c7efd libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:482]
0x00007f8bb77c6d5f libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:667]
0x00007f8bb02e937c libUnrealEditor-RenderCore.so!FRHIThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:269]
0x00007f8bb7985a26 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f8bb78dc2ea libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
0x00007f8bab09c083 libc.so.6!UnknownFunction(0x92082)
0x00007f8bab11a7b8 libc.so.6!UnknownFunction(0x1107b7)
[2025.02.23-07.35.40:346][147]LogExit: Executing StaticShutdownAfterError
Malloc Size=35013 LargeMemoryPoolOffset=297205
Malloc Size=173611 LargeMemoryPoolOffset=470843
LogICUInternationalization: OS requested locale 'de_DE' is not supported. Using the OS requested language of 'de-DE' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogConfig: No local boot hotfix file found at: [/home/x/.config/Epic/CrashReportClient/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogInit: ExecutableName: CrashReportClientEditor
LogInit: Build: ++UE5+Release-5.5-CL-39772772
LogInit: Platform=Linux
LogInit: MachineId=---
LogInit: DeviceId=
LogInit: Engine Version: 5.5.3-39772772+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Debian GNU/Linux trixie/sid (**6.7.12-amd64**), CPU: AMD Ryzen 5 5600 6-Core Processor, GPU: AMD PCI-id: ---
LogInit: Compiled (64-bit): Feb 5 2025 22:35:27
LogInit: Architecture: x64
LogInit: Compiled with Clang: 18.1.0rc (github.com/llvm/llvm-project 461274b81d8641eab64d494accddc81d7db8a09e)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line: -Abslog="/home/x/Dokumente/Unreal Projects/JumpAndJump/Saved/Logs/JumpAndJump-CRC.log" "/home/x/Dokumente/Unreal Projects/JumpAndJump/Saved/Crashes/crashinfo-JumpAndJump-pid-11121-0F55270E147A47B4922EFDA96E08C21B/"
LogInit: Base Directory: /home/x/UnrealEngine/Linux_Unreal_Engine_5.5.3/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogInit: Object subsystem initialized
[2025.02.23-07.35.40:514][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.02.23-07.35.40:514][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.02.23-07.35.40:514][ 0]LogInit: Unix hardware info:
[2025.02.23-07.35.40:514][ 0]LogInit: - we are the first instance of this executable
[2025.02.23-07.35.40:514][ 0]LogInit: - this process' id (pid) is 11434, parent process' id (ppid) is 11121
[2025.02.23-07.35.40:514][ 0]LogInit: - we are not running under debugger
[2025.02.23-07.35.40:514][ 0]LogInit: - machine network name is 'pc'
[2025.02.23-07.35.40:514][ 0]LogInit: - user name is 'x' (x)
[2025.02.23-07.35.40:514][ 0]LogInit: - we're logged in locally
[2025.02.23-07.35.40:514][ 0]LogInit: - we're running with rendering
[2025.02.23-07.35.40:514][ 0]LogInit: - CPU: AuthenticAMD 'AMD Ryzen 5 5600 6-Core Processor' (signature: 0xA20F12)
[2025.02.23-07.35.40:514][ 0]LogInit: - Number of physical cores available for the process: 6
[2025.02.23-07.35.40:514][ 0]LogInit: - Number of logical cores available for the process: 12
[2025.02.23-07.35.40:514][ 0]LogInit: - GPU Brand Info: AMD PCI-id: ----
[2025.02.23-07.35.40:514][ 0]LogInit: - Memory allocator used: Mimalloc
[2025.02.23-07.35.40:514][ 0]LogInit: - This is an internal build.
[2025.02.23-07.35.40:514][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2025.02.23-07.35.40:514][ 0]LogInit: Unix-specific commandline switches:
[2025.02.23-07.35.40:514][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2025.02.23-07.35.40:514][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2025.02.23-07.35.40:514][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2025.02.23-07.35.40:514][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2025.02.23-07.35.40:514][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2025.02.23-07.35.40:514][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2025.02.23-07.35.40:514][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2025.02.23-07.35.40:514][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2025.02.23-07.35.40:514][ 0]LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
[2025.02.23-07.35.40:514][ 0]LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
[2025.02.23-07.35.40:514][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2025.02.23-07.35.40:514][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2025.02.23-07.35.40:514][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2025.02.23-07.35.40:514][ 0]LogInit: -allowsyscallfilterfile=PATH_TO_FILE - sets up a system call filter allow list. any invalid syscall in this list *will* cause a crash
[2025.02.23-07.35.40:514][ 0]LogInit: - Physical RAM available (not considering process quota): 32 GB (32005 MB, 32773592 KB, 33560158208 bytes)
[2025.02.23-07.35.40:514][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1
[2025.02.23-07.35.40:514][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2025.02.23-07.35.40:514][ 0]LogInit: - PageSize 4096
[2025.02.23-07.35.40:514][ 0]LogInit: - BinnedPageSize 65536
[2025.02.23-07.35.40:516][ 0]LogUObjectArray: 547 objects as part of root set at end of initial load.
[2025.02.23-07.35.40:516][ 0]LogUObjectArray: 0 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2025.02.23-07.35.40:516][ 0]LogUObjectArray: CloseDisregardForGC: 547/547 objects in disregard for GC pool
Output of vulkaninfo --summary
:
Summary
WARNING: [Loader Message] Code 0 : Layer VK_LAYER_MESA_device_select uses API version 1.3 which is older than the application specified API version of 1.4. May cause issues.
==========
VULKANINFO
==========
Vulkan Instance Version: 1.4.304
Instance Extensions: count = 24
-------------------------------
VK_EXT_acquire_drm_display : extension revision 1
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_EXT_headless_surface : extension revision 1
VK_EXT_surface_maintenance1 : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 5
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_portability_enumeration : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
VK_LUNARG_direct_driver_loading : extension revision 1
Instance Layers: count = 7
--------------------------
VK_LAYER_INTEL_nullhw INTEL NULL HW 1.1.73 version 1
VK_LAYER_MESA_device_select Linux device selection layer 1.3.211 version 1
VK_LAYER_MESA_overlay Mesa Overlay layer 1.3.211 version 1
VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1
Devices:
========
GPU0:
apiVersion = 1.3.296
driverVersion = 24.3.4
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = AMD Radeon RX 7800 XT (RADV NAVI32)
driverID = DRIVER_ID_MESA_RADV
driverName = radv
driverInfo = Mesa 24.3.4-3
conformanceVersion = 1.2.7.1
GPU1:
apiVersion = 1.3.296
driverVersion = 0.0.1
deviceType = PHYSICAL_DEVICE_TYPE_CPU
deviceName = llvmpipe (LLVM 19.1.7, 256 bits)
driverID = DRIVER_ID_MESA_LLVMPIPE
driverName = llvmpipe
driverInfo = Mesa 24.3.4-3 (LLVM 19.1.7)
conformanceVersion = 1.3.1.1
I want to add to this that I set a couple of arguments to try and fix it without results:
Summary
VK_DRIVER_DISABLE_FEATURES=robustBufferAccess VULKAN_DEBUG=all ./UnrealEditor
./UnrealEditor -opengl4
VK_LAYER_ENABLE=VK_LAYER_KHRONOS_validation VK_MALLOC_AGGRESSIVE_MEMORY_DEFRAG=1 ./UnrealEditor
This is happening in newly created blueprint projects too. Maybe someone knows what kernel version I should have or if Debian 12 is going to be a problem? The kernel version is 6.7.12-amd64.
Edit: I would like to know what you people think since a definite answer is unlikely.