The development dedicated server can run expected, but shipping dedicated server lunch failed, log reported:
Using binned.
FMallocCrash overhead is 3780608 bytes
4.6.1-0+UE4 7038 3077 413 0
Why Failed?
my build command is:
Build.bat UnrealTournamentServer Linux Shipping
my cook command is:
RunUAT.bat BuildCookRun -project=%UTGAME%\UnrealEngine-4.6\UnrealTournament\UnrealTournament.uproject ^
-noP4 -platform=Linux -clientconfig=Shipping -serverconfig=Shipping -cook -pak -server -serverplatform=Linux -noclient -nocompile -stage -archive -allmaps ^
-archivedirectory=%UTGAME%\Pak
The size of development and shipping dedicated server: