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[Linux] OS specific loading shared library fault

Howdy! So finally I am able to port the UT code as per UE 4.22 and compile the code on Linux (yay!). Now I am facing a loading fault specific to OS (I am using the Ubuntu 16.04) in the editor



[2019.06.22-05.51.43:702]  0]LogCore: Warning: dlopen failed: /home/the_cowboy/unrealworks/UnrealProjects/UnrealTournament/Binaries/Linux/libUE4Editor-UnrealTournament.so: undefined symbol: _ZN12AUTCharacter21UTServerMove_ValidateEf19FVector_NetQuantizeS0_hffP19UPrimitiveComponent5FNamehh
[2019.06.22-05.51.43:703]  0]LogModuleManager: Warning: ModuleManager: Unable to load module '/home/the_cowboy/unrealworks/UnrealProjects/UnrealTournament/Binaries/Linux/libUE4Editor-UnrealTournament.so' because the file couldn't be loaded by the OS.
[2019.06.22-05.51.45:295]  0]LogCore: Warning: dlopen failed: /home/the_cowboy/unrealworks/UnrealProjects/UnrealTournament/Binaries/Linux/libUE4Editor-UnrealTournament.so: undefined symbol: _ZN12AUTCharacter21UTServerMove_ValidateEf19FVector_NetQuantizeS0_hffP19UPrimitiveComponent5FNamehh
[2019.06.22-05.51.45:295]  0]LogModuleManager: Warning: ModuleManager: Unable to load module '/home/the_cowboy/unrealworks/UnrealProjects/UnrealTournament/Binaries/Linux/libUE4Editor-UnrealTournamentEditor.so' because the file couldn't be loaded by the OS.


The snap shot is attached (sorry about the image quality).

Any suggestion along this direction is highly appreciated!