So I’m just starting out and I began with a blueprint project, which was fine, and then tried to make a C++ project. Regardless of of which template I choose, the result of this seems to be the same: I click “create project” and it thinks for a little bit, then Unreal Editor shuts down and it opens a text file in Kate (my text editor) named MyProject.pro. I’ve pasted the first few lines from this file below (it’s a long file). After this, if I try to open the project from the launcher I get an unintelligible error message. Could anyone help me out here? Is this a familiar bug? Using Linux Mint 17.1.
# UnrealEngine.pro generated by QMakefileGenerator.cs # *DO NOT EDIT* TEMPLATE = aux CONFIG -= console CONFIG -= app_bundle CONFIG -= qt TARGET = UE4 unrealRootPath=/home/fake/UnrealEngine MyProject3RootPath=/home/fake/Documents/Unreal Projects/MyProject3 gameProjectFile=/home/fake/Documents/Unreal Projects/MyProject3/MyProject3.uproject build=mono $$unrealRootPath/Engine/Binaries/DotNET/UnrealBuildTool.exe args=$(ARGS) SOURCES += \ "$$unrealRootPath/Engine/Source/Developer/AITestSuite/Private/AITestSuite.cpp" \ "$$unrealRootPath/Engine/Source/Developer/AITestSuite/Private/TestLogger.cpp" \ "$$unrealRootPath/Engine/Source/Developer/AITestSuite/Private/Actions/TestPawnAction_CallFunction.cpp" \ "$$unrealRootPath/Engine/Source/Developer/AITestSuite/Private/Actions/TestPawnAction_Log.cpp" \ "$$unrealRootPath/Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_CantExecute.cpp" \ etc. (this goes on for thousands of lines)